Maybe I’m a cheap gamer for not needing much more than that.īut that’s just the first icon. His body acts like a cosmic guitar string-groaning tremulously when you grab it, and quivering with delight when you stretch it too tight. Essential is BOY’s penchant for making noise. Give it a few minutes, and you’ll find Noby Noby Boy calling your creativity out of the closet. Like in the PS3 game, there is no specific goal here, except to find your own way to have fun. You can have BOY latch onto objects with both his front and rear arms stretch and compress his ribbonlike body at will even snip it apart and have the fragments snap back into place like magnets. These “toys” can slide and collide with each other, but their interactions turn messy and uproarious with the addition of BOY. The first icon calls up various improbable objects-an octopus wearing a pacifier, a medley of huge fruits and vegetables, a forlorn-looking man with outstretched arms-with a pop. A little character named Fairy explains how each of these lets you play with BOY. This idea is central to Noby Noby Boy on the iPhone as well, which opens to BOY floating in black space with a row of app-like icons along the bottom. The PlayStation 3 game had you toying around with the wormlike protagonist BOY, who could stretch his body to absurd lengths and thus cause his counterpart GIRL to grow. If you really had productivity in mind, you will find Noby Noby Boy decidedly less efficient and useful than your other apps. If you were looking for a game, you’ll be surprised to find tools like a memo pad and a clock. This iPhone version of his PlayStation 3 game is tellingly listed in the Productivity section of the App Store. If you don’t, then Noby Noby Boy is fairly revealing. You might know Keita Takahashi as the creator of Katamari Damacy, the PlayStation 2 favorite about rolling a space ball over everyone and everything on Earth.
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